
- #Microsoft flight simulator x aircraft overstressed full#
- #Microsoft flight simulator x aircraft overstressed professional#
#Microsoft flight simulator x aircraft overstressed professional#
It is most likely to seriously overload a newcomer who is expected to do it in a professional manner.įlight dynamics: As mentioned above, these sims and payware a/c are pretty accurate but do have their limitations. And things happen very fast in a terminal environment when moving at 200 KIAS while having to deal with airmanship, navigation, communication, frequencies, several hundred aircraft system, weather, flying instrument approaches, etc. You are acutely aware of turbulence, bumps, acceleration and deceleration from throttle inputs, maneuvering, etc. Everything you think you know about flying has just gone out the window and you only have about 10% of it at your disposal. You are not yet proficient at 'brain stem flying' in the real thing from your experience in the sim. For the first few flights, it's going to feel totally different from your simming experience. Kinesthetics: It is one thing to 'fly' a realistic game with a joystick, another thing entirely to have your fanny strapped into the real thing and intuitively operate it correctly. And modern simulators like FSX, P3D and X-Plane are pretty realistic with good flight dynamics, accurate weather effects, relatively realistic airspace use and ATC, etc.īut it is still inadequate to qualify you as a captain or FO on a B737 for a variety of reasons. PDMG, VRS, RealAir quickly come to mind on that. Now I will comment that there are a number of payware houses who manufacture with a reputation for super realistic flight models e.g. However bear in mind that all these exampled given above are flukes and were also done, either planned or unplanned, under the direct supervision of instructor pilots and other staff to guide them in. Even the flight controls them selves have moved into the modern age with fly-by-wire systems removing physical linkage from the side stick to the control surfaces. As we move into a more automated era some switches have even been lost to digital control units. Its common to see keyboards in airbus cockpits and many of the former steam gauges have been all but replaced with screens. Aircraft cockpits are actually getting closer to computer based units as time moves on. One last thing to consider as well is some what of the reverse case. These are the kinds of experiences you may only find in a real plane. It wont spin you until your lunch decides it wants to be elsewhere. It wont shake you to the point you drop your iPad while briefing an approach plate. It wont physically throw you around on a bad cross wind landing with wind sheer causing your knee to bump the yoke.

It wont disorient you in IMC by having G-Forces cause your vestibular sense to distrust the instruments.
#Microsoft flight simulator x aircraft overstressed full#
Unless you have a full motion sim at home, the sim wont provide you with the feeling of flying which is very hard to replicate.

The FAA even considers approved simulator time to count towards certain things. Even the big guys use simulation to train for the real thing (this article provides some nice pros and cons). If you understand this you will better be able to realize that the sim can provide you a great deal of proficiency and can suffice for training in some (not all) cases. I cant say I learned to fly in the sim but I did a great deal of honing of my skills in my home sim. My simulator did a great deal for my cross wind proficiency when I was training.

I use X-Plane and simulate the Piper Archer I fly in real life which I find to be pretty close to the real thing from a flight dynamics/response stand point. You can fairly easily build a home sim for a small plane that has all the controls and instruments you would see in a real plane and even in emergency situations you will see real warning lights in your sim and be able to mitigate it as you would in a real plane (nothing is stopping you from wiring in a smoke machine either).Īs for the flight dynamics they get more real as time goes on and computers get better and better. There are some people that have taken it to the extreme and built simulators that are fairly close to real and provide a solid learning platform not only for the flying but the actual physical operation of the controls. GdD brings up some good points but that really depends on what you mean by "home simulator" and it depends on the airplane.
