
In fields ranging from the humanities to engineering and architecture, design is increasingly being recognized as a key means of bringing ideas to the market by transforming them into user-friendly and appealing products or services. In addition, it covers emerging areas of research that may represent essential opportunities for economic and social development. Human-Centered Design/User Experience, Service Design, and Design Thinking, which provide transversal and innovative approaches oriented on the involvement of people throughout the design development process.
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The series explores all aspects of design, e.g. Springer Series in Design and Innovation (SSDI) publishes books on innovation and the latest developments in the fields of Product Design, Interior Design and Communication Design, with particular emphasis on technological and formal innovation, and on the application of digital technologies and new materials. Springer Series in Design and Innovation Volume 8Įditor-in-Chief Francesca Tosi, University of Florence, Florence, Italy Series Editors Claudio Germak, Politecnico di Torino, Turin, Italy Francesco Zurlo, Politecnico di Milano, Milan, Italy Zhi Jinyi, Southwest Jiaotong University, Chengdu, China Marilaine Pozzatti Amadori, Universidade Federal de Santa Maria, Santa Maria, Rio Grande do Sul, Brazil Maurizio Caon, University of Applied Sciences and Arts, Fribourg, Switzerland Perspectives on Design and Digital Communication Research, Innovations and Best Practices Nuno Martins Daniel Brandão Daniel Raposo Editors Springer Series in Design and Innovation 8 Play to Design with Cards GO: A Card-Based Game for Game Design and Creativity (Fabrício Fava, Pedro Cardoso, Ricardo Melo, José Raimundo, Camila Mangueira).Pages 211-225Ĭinema, Education, and the Internet: Which Convergences? (João Pinto, Teresa Cardoso, Ana Isabel Soares).Pages 227-238 Citation preview Hands Versus Fingers: Leveraging Digital Technology Towards Sustaining Traditional Crafts and Industrial Practices (Abhishek Chatterjee, Heitor Alvelos).Pages 197-209 Improving Sleep Awareness: Design and Development of an M-Health App (Mafalda Monteiro, Marina Moreira, Telma Arzileiro, Pedro Amado).Pages 161-173ĭigital Design and Its Socio-Political Conditions: Visual Diversity in Urbanscapes (Washington Morales).Pages 175-185Ĭollaborative Learning in a Shared Digital Studio (Denitsa Petrova, Sabina Savadova).Pages 187-196 Narrative Objects in Virtual Reality (Rafael Silva, Daniel Brandão).Pages 117-139ĭimensions of the Transmedia Design (André Luiz Sens).Pages 141-160 Transmedia Storytelling: A Case Study with Alice’s Adventures in Wonderland (Patrícia Ferreira).Pages 105-115 Sensor Variable Font: A Model to Improve the Process of Signification of Graphic Interfaces Through Variable Fonts and Data Collected by Sensors (Iván Huelves, Lourdes Marco).Pages 65-90ĭynamic Visual Identities: Exploring Variation Mechanisms to Achieve Flexibility (João Miguel Cunha, Tiago Martins, Pedro Matos Chaves, João Bicker, Penousal Machado).Pages 91-104 The Graphic Interface Design of the ALU13 Online Store (Nuno Martins, Francisco Pires, Daniel Brandão).Pages 49-64

When Knowledge Meets Digital: A Systematic Literature Review About Digital Platforms and Knowledge Flow (Liliana Gonçalves, Lídia Oliveira).Pages 35-48

From Painting to Graphic Arts: The Unique Legacy of Armando Alves (Cláudia Lima, Heitor Alvelos, Susana Barreto, Eliana Penedos-Santiago, Nuno Martins).Pages 1-15ĭesigning for Cinema Trindade: Graphic Communication in Contemporary Portuguese Cinemas (Igor Ramos, Helena Barbosa).Pages 17-33
